Stacey Scott

Interactions with digital information and media are part of everyday life in today’s modern digital information society. Current technologies largely focus on supporting personal interactions with digital information, and geographically distributed collaborative interactions and communications. Yet, face-to-face human interaction is still an important part of many modern work and social places. Existing technologies are awkward and often frustrating to use in this context. My research focuses on the design of novel interface and interaction technologies, and whole interactive systems, which support common everyday face-to-face collaborative and social activities that involve digital information. Past projects have involved the design of interactive large displays, such as digital tabletops and walls, and multi-display environment, but I’m interested in a broad range of technology development that can better support face-to-face group activities.
Potential students and research staff work in my research group must have strong interest and background in psychology, sociology, and other social science fields, as well as strong technical skills and knowledge.
- Human-computer interaction
- Interactive surfaces and surface computing
- Interface and interaction design
- Computer-supported collaboration
- Social interactions
- User studies
- Interdisciplinary sociotechnical system design
- Cheung, V. & Scott, S.D. (2015). Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays. Proceedings of ITS 2015: ACM Conference on Interactive Tabletops and Surfaces, November 16-18, 2015, Madeira, Portugal, 93-102.
- Chang, Y.-L.B., Fong, C., Tse, E., Hancock, M., Scott, S.D. (2015). “Callout Bubble Saved My Life”: Workspace Awareness Support in BYOD Classrooms. Proceedings of ITS 2015: ACM Conference on Interactive Tabletops and Surfaces, November 16-18, 2015, Madeira, Portugal, 73-82
- Scott, S.D., Besacier, G., McClelland, P., Tournet, J., Goyal, N., Cento, F. (2015). Cross-Device Content Transfer in Table-Centric Multi-Surface Environments. In F.O. Maurer (eds.). SURFNET: Designing Digital Surface Applications, NSERC SurfNet, University of Calgary, Calgary, AB, 53-79. ISBN 978-0-88953-388-2-(PDF).
- Scott, S.D., Besacier, G., Tournet, J., Goyal, N., Haller, M. (2014). Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments. Proceedings of ITS 2014: ACM Conference on Interactive Tabletops and Surfaces, November 16-19, 2014, Dresden, Germany, 99-108.
- Chang, Y.-L.B., Scott, S.D., Hancock, M. (2014). Supporting Situation Awareness in Collaborative Tabletop Systems with Automation. Proceedings of ITS 2014: ACM Conference on Interactive Tabletops and Surfaces, November 16-19, 2014, Dresden, Germany
- Wallace, J.R., Scott S.D., Lai, E., and Jajalla, D. (2011). Investigating the Role of a Large, Shared Display in Multi-Display Environments. Computer-Supported Cooperative Work (CSCW), 20(6) (Dec 2011), 529-561.
- Scott, S.D. & Carpendale, S. (2010). Theory of Tabletop Territoriality. In C. Müller-Tomfelde (ed.), Tabletops - Horizontal Interactive Displays, Springer (HCI Series), (ISBN: 978-1-84996-112-7), 375-406.